‘You can’t use up creativity. The more you use, the more you have.’ Maya Angelou

Our intent is for children to be able to increasing apply an understanding of design thinking: the ability to solve problems by first exploring possible solutions using divergent thinking, then to use convergent thinking in order to refine these in searching for the best solution for the intended user. Alongside this, they develop a wide range of technical skills and understanding in the areas of structures, mechanisms, systems and food technology.

Children in KS1 and KS2 undertake a design and technology unit of learning in all six half-terms, often applying learning in other STEM subjects as part of problem-solving activities.

D&T overview 2023-24

Aut 1 Aut 2 Spr 1 Spr 2 Sum 1 Sum 2
Year 1/2 A Balanced Diet (food) Pouches (textiles) Making a moving monster (mechs) Baby bear’s chair (structures) Fairground wheel (mechs)
Year 3/4 Electric poster (elec. sys) Eating seasonally (food) Pneumatic toys (mechs) Mindful moments timer (dig. worlds) Fastenings (textiles) Pavilions (structures)
Year 5/6 Steady hand game (elec. sys) Waistcoats (textiles) Making a pop-up book (mechs) Playgrounds (Structures) Monitoring devices (dig. worlds) What could be healthier? (food)


D&T overview 2022-23

Aut 1 Aut 2 Spr 1 Spr 2 Sum 1 Sum 2
KS1 Fruit & vegetables Healthy wraps Wheels and axles Wheels and axles Puppets Constructing a windmill (or other building?)
KS2 Adapting a recipe (Food) Bridges (relate to Marleigh’s)


Slingshot cars – (Mechanisms) Cushions (or bag weaving – Nadine Anderson) (Textiles) Torches (adapt to local context, e.g. security/xmas lighting in Jubilee Square) (Elec sys)  



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