‘All our children deserve a chance to become creators instead of consumers of computer science.’ Maria Klawe
Computing at Marleigh Primary Academy is a practical, creative and knowledge-rich subject, covering the following areas of learning:
Our aim is for all our children to have a good understanding of how to behave safely and respectfully when online. This includes, from an early age, an active understanding of what to do faced with uncomfortable online content or behaviour, and, later, the opportunity to explore representations of body-image, copyright and plagiarism.
Programming is an important thread running through our computing curriculum. Children are taught key coding concepts using onscreen, physical and robotic resources, in order to solve a range of purposeful challenges.
Children use iPads and PCs to create a variety of purposeful products, including manipulating text, images and video. These are often integrated into learning across the wider curriculum.
Data and information
An appreciation is fostered of how technology can be used as a powerful tool when collecting and evaluating real-world data, including from sensors.
Computer systems and networks
Children are taught to save and retrieve work from the academy’s learning platform. They gain a basic understanding of how information is shared across networks such as the academy’s intranet and the world wide web.
Computing overview 2022-23
|Aut 1||Aut 2||Spr 1||Spr 2||Sum 1||Sum 2|
|KS1||Media Balance (DC)/
Tech. around us (CS&N)
|Moving a robot (P)||Digital writing (CM)||Digital painting (CM)||Introduction to animation (P)||3D printing – Houses made in Minecraft (CM)|
|KS2||Sequence in music (P)||Communicating online (DC)||3D Modelling (CM) (link to Design Tech.)||Events and actions – Micro:bits (P)||Video Production (CM)||Branching databases (D&I)|
Abbreviations relate to areas of learning explained above.